terça-feira, novembro 17, 2009

Chars de Mugen(como instalar);



Neste post, iremos ensinar como colocar os melhores chars para mugen.

Espero que gostem.



O que é Char e como instalar.


1: O que são CHARS??


R: chars são caracters ou seja personagens para você acrescentar no seu mugen.



2: Como instalar os CHARS?

R: Siga os passos abaixo:



1�: Descompacte o seu char (com o Winzip ou Winrar) e mande-o para a pasta CHARS de seu m.u.g.e.n



2�: Coloque o nome da pasta como o nome do arquivo .DEF do seu char



Ex.: Se o nome do arquivo .def � gogeta-ssj4.def, você deve fazer a pasta como gogeta-ssj4 sem tirar nem por letra!!!!



3�: e mais importante: Ainda com o gogeta-ssj4 abra com algum programa de edição de texto e encontre a linha [CARACTERS]. Logo abaixo escreva gogeta-ssj4, do jeito que está em laranja (isso é logico, varia de CHAR pra CHAR). Salve o arquivo e abra seu m.u.g.e.n.



4�: Se voce seguiu os passos perfeitamente, quando voce abrir o arquivo mugen.exe e entrar em modo de luta deve aparecer o personagem, se nao aparecer, revise os passos e so entao, se nao funcionar de jeito nenhum, entre em contato conosco.
 
 
 





7 comentários:

Anônimo disse...

e muito legal

Marcello_Yagami disse...

quero chars de variops animes so q e muito fóda achar T_T ajudem help mee!

Anônimo disse...

eu não achei onde esta escrito caracters,em que pasta esta

Anônimo disse...

em que pasta esta escrito caracters?

Itachi Uchiha disse...

está assim cara:
vai em data entra no documento select e está assim:
;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
clone,stages/clones.ff.def,music=sound/Link Park - Bleed It Out.mp3
Museum,stages/Museums.ff.def,music=sound/Runaway.mp3
01korea,stages/STAGES MuGEN BY FC/01korea.sff.defmusic=sound/Link Park-The Catalyst.mp3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
aqui o do ash escreve se assim:
ASH,chars/ASH.def

Itachi Uchiha disse...

espero ter ajudado!!!!!!

Unknown disse...

nao consegui colocar o char no meu mugen
que lugar eu coloco o nome do meu chars



;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;

;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
,
,
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported.
;Place the ZIP file in the chars/ directory. The syntax is as
;follows:
; zipname.zip:defname.def, stages/mybg.def
;For example, if you have newsuave.def in suave.zip, the syntax is:
; suave.zip:newsuave.def, stages/mybg.def
;If your def file has the same name as the zip file (eg. suave.def
;in suave.zip), you can just put the name of the zip file alone:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.

kfm, stages/kfm.def
kfm720, stages/kfm.def

;

[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".
stages/stage0-720.def

;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3.
arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,1,1,0,0,0,0,0,0,0

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